AI Insights · Timothy · January 2024
Top 5 Third Person Games in the US Q4 2023
In Q4 2023, the top 5 third person games in the US showed varied trends in downloads, revenue, and active users on a unified platform.
In Q4 2023, the top 5 third person games in the United States demonstrated diverse performance trends across downloads, revenue, and weekly active users. Below, we delve into the specifics for each game based on data from Sensor Tower.
Free Fire: 7th Anniversary from Garena International I Private Limited saw a notable rise in revenue, starting at approximately $1.5M and peaking at around $3M by the last week of December. Downloads fluctuated, beginning at about 98K and reaching a high of 161K in the same period. Weekly active users displayed a general upward trend, growing from 3.8M to over 4.2M.
PUBG MOBILE by Tencent Mobile International Limited experienced varying revenue trends, peaking at around $2.6M in mid-December. Downloads increased steadily, beginning at 101K and closing the quarter at 153K. Weekly active users also saw growth, rising from 1.05M to approximately 1.25M by the end of December.
Genshin Impact from COGNOSPHERE PTE. LTD. had significant revenue fluctuations, starting at $3.5M, dipping to $0.68M in early December, and then rebounding to $1.9M by the end of the quarter. Downloads showed a similar pattern, beginning at 85K, dipping to 46K, and then rising to 84K. Weekly active users were relatively stable, with a slight dip mid-quarter but closing at around 1M.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. saw a dramatic increase in revenue, starting at $0.78M and peaking at approximately $5.3M in the last week of December. Downloads also rose, starting at 29K and reaching 60K by the end of the quarter. Weekly active users increased from 735K to 960K over the same period.
DRAGON BALL Z DOKKAN BATTLE also by Bandai Namco Entertainment Inc., showed varied revenue trends, peaking at about $2.9M in late November. Downloads remained relatively low but increased from 14K to 23K by the end of December. Weekly active users fluctuated slightly but ended the quarter with a slight increase from 382K to 310K.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.